Descent into Depths: A Player's Reference Page Descent Into Depths! DiD Campaign Summary
Cleric Reference:
Cleric Spells:
1st Level: Bless*, Ceremony, Command, Create Water*, Cure Light Wounds*, Detect Evil*, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection from Evil*, Purify Food and Drink*, Remove Fear*, Resist Cold, Sanctuary
2nd Level: Aid, Augury, Chant, Detect Charm*, Detect Life, Dust Devil, Enthrall, Holy Symbol, Find Traps, Hold Person, Know Alignment*, Messenger, Resist Fire, Silence 15' Radius, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Withdraw, Wyvern Watch
3rd Level: Animate Dead, Continual Light*, Cloudburst, Create Food and Water, Cure Blindness*, Cure Disease*, Death's Door, Dispel Magic, Feign Death, Flame Walk, Glyph of Warding, Locate Object*, Magical Vestment, Meld into Stone, Negative Plane Projection, Remove Curse*, Remove Paralysis*, Speak with Dead, Water Walk
4th Level: Abjure*, Cloak of Fear*, Cure Serious Wounds* (Srsly), Detect Lie*, Divination, Exorcise, Giant Insect*, Imbue with Spell Ability, Lower Water*, Neutralize Poison*, Protection from Evil 10' Radius*, Speak with Plants, Spell Immunity, Spike Stones, Sticks to Snakes*, Tongues*
Odin Spells:
Odin's followers have mastery over animals from other planes
1st Level: Summon Animal I, 2nd Level: Summon Animal II, 3rd Level: Summon Animal III,
4th Level: Summon Animal IV
Grisbane Spells:
Grisbane grants his priests magic from other classes
1st Level: Speak with Animals, 2nd Level: Alter Self II, 3rd Level: Plant Growth
Cleric Wisdom Modifiers:
Ability Score
Spell Bonus
Chance of Spell Failure
9
none
20%
10
none
15%
11
none
10%
12
none
5%
13
one 1st level
0%
14
one 1st level
0%
15
one 2nd level
0%
16
one 2nd level
0%
17
one 3rd level
0%
18
one 3rd level
0%
Cleric Turning Undead:
Undead\Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Skeleton |
10 |
7 |
4 |
T |
T |
D |
D |
D* |
Zombie | 13 | 10 | 7 | T | T | D | D | D |
Ghoul | 16 | 13 | 10 | 4 | T | T | D | D |
Shadow | 19 | 16 | 13 | 7 | 4 | T | T | D |
Wight | 20 | 19 | 16 | 10 | 7 | 4 | T | T |
Ghast | - | 20 | 19 | 13 | 10 | 7 | 4 | T |
Wraith | - | - | 20 | 16 | 13 | 10 | 7 | 4 |
Mummy | - | - | - | 20 | 16 | 13 | 10 | 7 |
Spectre | - | - | - | - | 20 | 16 | 13 | 10 |
Vampire | - | - | - | - | - | 20 | 16 | 13 |
Ghost | - | - | - | - | - | - | 20 | 16 |
Lich | - | - | - | - | - | - | - | 19 |
*Number Affected is 7-12 rather than 1-12.
Cleric Spells by Level:
Level/Spell Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1 | 1 | - | - | - | - | - | - |
2 | 2 | - | - | - | - | - | - |
3 | 2 | 1 | - | - | - | - | - |
4 | 3 | 2 | - | - | - | - | - |
5 | 3 | 3 | 1 | - | - | - | - |
6 | 3 | 3 | 2 | - | - | - | - |
7 | 3 | 3 | 2 | 1 | - | - | - |
8 | 3 | 3 | 3 | 2 | - | - | - |
9 | 4 | 4 | 3 | 2 | 1 | - | - |
10 | 4 | 4 | 3 | 3 | 2 | - | - |
11 | 5 | 4 | 4 | 3 | 2 | 1 | - |
12 | 6 | 5 | 5 | 3 | 2 | 2 | - |
13 | 6 | 6 | 6 | 4 | 2 | 2 | - |
14 | 6 | 6 | 6 | 5 | 3 | 2 | - |
15 | 7 | 7 | 7 | 5 | 4 | 2 | - |
16 | 7 | 7 | 7 | 6 | 5 | 3 | 1 |
17 | 8 | 8 | 8 | 6 | 5 | 3 | 1 |
Cleric Saving Throws:
Level |
Paralyzation, Poison or Death Magic |
Petrification or Polymorph |
Rod, Staff or Wand |
Breath Weapon |
Spell |
1-3 | 10 | 13 | 14 | 16 | 15 |
4-6 | 9 | 12 | 13 | 15 | 14 |
7-9 | 7 | 10 | 11 | 13 | 12 |
10-12 | 6 | 9 | 10 | 12 | 11 |
Cleric THAC0:
Level | 1-3 | 4-6 | 7-9 | 10-12 | 13-15 | 16-18 | 19+ |
THAC0 | 20 | 18 | 16 | 14 | 12 | 10 | 9 |
Fighter Reference:
Fighter Saving Throws:
Level |
Paralyzation, Poison or Death Magic |
Petrification or Polymorph |
Rod, Staff or Wand |
Breath Weapon |
Spell |
1-2 | 14 | 15 | 16 | 17 | 17 |
3-4 | 13 | 14 | 15 | 16 | 16 |
5-6 | 11 | 12 | 13 | 13 | 14 |
7-8 | 10 | 11 | 12 | 12 | 13 |
9-10 | 8 | 9 | 10 | 9 | 11 |
Fighter THAC0:
Level | 1-2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17+ |
THAC0 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 |
4 |
Fighter Specialization, Attacks per Round:
Level |
Melee Weapon |
Bow |
Light Crossbow |
Heavy Crossbow |
Lasso and Staff Sling |
Thrown Dagger |
Thrown Dart |
Other Missiles and Hurled Weapons |
1-6 | 3/2 | 2/1 | 1/1 | 1/2 | 1/1 | 3/1 | 4/1 | 3/2 |
7-12 | 2/1 | 3/1 | 3/2 | 1/1 | 3/2 | 4/1 | 5/1 | 2/1 |
13+ | 5/2 | 4/1 | 2/1 | 3/2 | 2/1 | 5/1 | 6/1 | 5/2 |
Melee Weapons: Single Spec: +1 hit, +2 damage; Double Spec: +3 hit, +3 damage.
Magic-user Reference:
Magic-user Saving Throws:
Level |
Paralyzation, Poison or Death Magic |
Petrification or Polymorph |
Rod, Staff or Wand |
Breath Weapon |
Spell |
1-5 | 14 | 13 | 11 | 15 | 12 |
6-10 | 13 | 11 | 9 | 13 | 10 |
11-15 | 11 | 9 | 7 | 11 | 8 |
16-20 | 10 | 7 | 5 | 9 | 6 |
Magic-user Intelligence Modifiers:
Ability Score | Chance to Know Each Spell | Minimum No. of Spells/Level | Maximum No. of Spells/Level |
9 | 35% | 4 | 6 |
10-12 | 45% | 5 | 7 |
13-14 | 55% | 6 | 9 |
15-16 | 65% | 7 | 11 |
17 | 75% | 8 | 14 |
18 | 85% | 9 | 18 |
19+ | 95% | 10 | All |
Magic-user Spells by Level:
Level/Spell Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1 | 1 | - | - | - | - | - | - |
2 | 2 | - | - | - | - | - | - |
3 | 2 | 1 | - | - | - | - | - |
4 | 3 | 2 | - | - | - | - | - |
5 | 4 | 2 | 1 | - | - | - | - |
6 | 4 | 2 | 2 | - | - | - | - |
7 | 4 | 3 | 2 | 1 | - | - | - |
8 | 4 | 3 | 3 | 2 | - | - | - |
9 | 4 | 3 | 3 | 2 | 1 | - | - |
10 | 4 | 4 | 3 | 2 | 2 | - | - |
11 | 4 | 4 | 4 | 3 | 3 | - | - |
12 | 4 | 4 | 4 | 4 | 4 | 1 | - |
13 | 5 | 5 | 5 | 4 | 4 | 2 | - |
14 | 5 | 5 | 5 | 4 | 4 | 2 | 1 |
15 | 5 | 5 | 5 | 5 | 5 | 2 | 1 |
Magic-user THAC0:
Level | 1-5 | 6-10 | 11-15 | 16-29 | 20+ |
THAC0 | 20 | 19 | 16 | 13 | 11 |
Monk Reference:
Monk Saving Throws:
Level |
Paralyzation, Poison or Death Magic |
Petrification or Polymorph |
Rod, Staff or Wand |
Breath Weapon |
Spell |
1-4 | 13 | 12 | 14 | 16 | 15 |
5-8 | 12 | 11 | 12 | 15 | 13 |
9-12 | 11 | 10 | 10 | 14 | 11 |
13-16 | 10 | 9 | 8 | 13 | 9 |
Monk Stun Table:
Level |
Opponent Maximum Height |
Opponent Maximum Weight (lbs.) |
1 | 6'6'' | 300 |
2 | 6'8'' | 350 |
3 | 6'10'' | 400 |
4 | 7' | 450 |
5 | 7'2'' | 500 |
6 | 7'4'' | 550 |
7 | 7'6'' | 600 |
8 | 7'8'' | 650 |
9 | 7'10'' | 700 |
10 | 8' | 750 |
11 |
8'2'' |
800 |
*Monks stun their opponent if their open hand "to hit" role succeeds by 5 or more.
*Monks have a chance to kill their stunned opponent equal to the opponents AC, +1% for each level the monk is above 7th.
*Monks can only stun living things.
Monk Abilities:
Level |
Find/Remove Traps |
Move Silently |
Hide in Shadows |
Hear Noise |
Climb Walls |
Effective AC | Move | Open Hand Attacks per Round | Open Hand Damage |
1 | 20% | 15% | 10% | 10% | 85% | 10 | 15" | 1 | 1-3 |
2 | 25% | 21% | 15% | 10% | 86% | 9 | 16" | 1 | 1-4 |
3 | 30% | 27% | 20% | 15% | 87% | 8 | 17" | 1 | 1-6 |
4 | 35% | 33% | 25% | 15% | 88% | 7 | 18" | 5/4 | 1-6 |
5 | 40% | 40% | 31% | 20% | 90% | 7 | 19" | 5/4 | 2-7 |
6 | 45% | 47% | 37% | 20% | 92% | 6 | 20" | 3/2 | 2-8 |
7 | 50% | 55% | 43% | 25% | 94% | 4 | 21" | 3/2 | 3-9 |
8 | 55% | 62% | 49% | 25% | 96% | 3 | 22" | 3/2 | 2-12 |
9 | 60% | 70% | 56% | 30% | 98% | 3 | 23" | 2 | 3-12 |
Monk THAC0:
Level | 1-3 | 4-6 | 7-9 | 10-12 | 13-15 | 16-18 | 19+ |
THAC0 | 20 | 18 | 16 | 14 | 12 | 10 |
9 |
Thief Reference:
Thief Abilities:
Level |
Pick Pockets |
Open Locks |
Find/Remove Traps |
Move Silently |
Hide in Shadows |
Hear Noise |
Climb Walls |
Read Languages |
1 | 30% | 25% | 20% | 15% | 10% | 10% | 85% | - |
2 | 35% | 29% | 25% | 21% | 15% | 10% | 86% | - |
3 | 40% | 33% | 30% | 27% | 20% | 15% | 87% | - |
4 | 45% | 37% | 35% | 33% | 25% | 15% | 88% | 20% |
5 | 50% | 42% | 40% | 40% | 31% | 20% | 90% | 25% |
6 | 55% | 47% | 45% | 47% | 37% | 20% | 92% |
30% |
Thief Dexterity Modifiers:
Ability Score | Pick Pockets | Open Locks | Find/Remove Traps | Move Silently | Hide in Shadows |
9 | -15% | -10% | -10% | -20% | -10% |
10 | -10% | -5% | -10% | -15% | -5% |
11 | -5% | - | -5% | -10% | - |
12 | - | - | - | -5% | - |
13 | - | - | - | - | - |
14 | - | - | - | - | - |
15 | - | - | - | - | - |
16 | - | +5% | - | - | - |
17 | +5% | +10% | - | +5% | +5% |
18 | +10% | +15% | +5% | +10% | +10% |
Thief Saving Throws:
Level |
Paralyzation, Poison or Death Magic |
Petrification or Polymorph |
Rod, Staff or Wand |
Breath Weapon |
Spell |
1-4 | 13 | 12 | 14 | 16 | 15 |
5-8 | 12 | 11 | 12 | 15 | 13 |
9-12 | 11 | 10 | 10 | 14 | 11 |
13-16 | 10 | 9 | 8 | 13 | 9 |
Thief THAC0:
Level | 1-4 | 5-8 | 9-12 | 13-16 | 17-20 | 21+ |
THAC0 | 20 | 19 | 16 | 14 | 12 |
10 |
General Reference:
Strength Modifiers:
Ability Score | Hit Probability | Damage Adjustment | Open Doors (d6) | Bend Bars/Lift Gates |
3 | -3 | -1 | 1 | 0% |
4-5 | -2 | -1 | 1 | 0% |
6-7 | -1 | - | 1 | 0% |
8-9 | - | - | 1-2 | 1% |
10-11 | - | - | 1-2 | 2% |
12-13 | - | - | 1-2 | 4% |
14-15 | - | - | 1-2 | 7% |
16 | - | +1 | 1-3 | 10% |
17 | +1 | +1 | 1-3 | 13% |
18 | +1 | +2 | 1-3 | 16% |
Wisdom Modifiers:
Ability Score |
Magical Attack Adjustment |
3 | -3 |
4 | -2 |
5-7 | -1 |
8-14 | none |
15 | +1 |
16 | +2 |
17 | +3 |
18 | +4 |
Constitution Modifiers:
Ability Score | Hit Point Adjustment | System Shock Survival | Resurrection Survival |
3 | -2 | 35% | 40% |
4 | -1 | 40% | 45% |
5 | -1 | 45% | 50% |
6 | -1 | 50% | 55% |
7 | - | 55% | 60% |
8 | - | 60% | 65% |
9 | - | 65% | 70% |
10 | - | 70% | 75% |
11 | - | 75% | 80% |
12 | - | 80% | 85% |
13 | - | 85% | 90% |
14 | - | 88% | 92% |
15 | +1 | 91% | 94% |
16 | +2 | 95% | 96% |
17 | +2(+3)* | 97% | 98% |
18 | +2(+4)* | 99% | 100% |
Specialty Spell Reference:
Odin Spells:
Odin's followers have mastery over animals from other planes
1st Level: Summon Animal I 2nd Level: Summon Animal II 3rd Level: Summon Animal III 4th Level: Summon Animal IV
Summon I:
Summon II:
Summon III:
1) celestial fox
1) divine doberman
1) radiant leopard
2) giant rat 2) cunning octopus
2) bag of weasels
3) tired badger 3) angry badger
3) a badger who just got laid off his job at the postal service
4) big owl 4) fucking enormous owl 4) a lizard you can ride
5) small mule 5) gnome, shield, hammer
5) magical ape
6) crazy bobcat
6) maximum viper
6) love elemental
7) half an ox 7) business end of the ox 7) lecherous satyr
8) beautiful bear cub
8) Paris Hilton
8) bear of the month
Summon IV:
Summon V:
Summon VI:
1) pretty unicorn
1) angry Bigfoot
1) feisty anklyosaurus
2) giant tortoise 2) brace of giraffes
2) pack of werewolves
3) badger on fire 3) badger with a 9
3) badger who's got NOTHING TO LOSE
4) hippogriff 4) pink pegasus 4) roc
5) some paladin's warhorse 5) berserk clay golem
5) fucking crazy earth elemental
6) Zangief
6) genie pal
6) mist dragon
7) beautiful dryad 7) another Fist of Odin! 7) the Mouth of Odin
8) Vrock
8) bone devil
8) stone golem buddy
Radiant Leopard (Pantherinae Panthera leopardus)
Badger (Meles meles)
Frequency: Uncommon
No. Appearing: 1
AC: 8
HD: 2+1
% In Lair: 70%
Treasure Type: N
Movement: 12"
# Attacks: 3
Damage: 1d4+1/1d4+1/2d4 (claw/claw/bite)
Special Abilities: insane rage
Intelligence: Animal
Alignment: Neutral evil
Size: Small
Psionic Ability: nil
This vicious killer is the yardstick by which all other insanely angry animals
are measured. Badgers normally prefer to live in little burrows known as 'setts',
but at the slightest provocation, be it the telly on the fritz or poking him
with a stick, and the badger just goes OFF. Stand back sirs. After emerging from
their dens, generally found in temperate lowland regions, the badger lays to
waste all in its path with a ferocious claw/claw/bite. This little fellow gets
so angry even death itself is held at bay- the badger can fight down to -11 hp.
Yes, negative ELEVEN. Badgers are part of a larger class of mammals which
include berserk skunks and wolverines.
Bobcat (Felis rufus)
Frequency: Rare
No. Appearing: 1
AC: 8
HD: 1+2
% In Lair: 0%
Treasure Type: nil
Movement: 15"/1"
# Attacks: 2
Damage: 1d4 per paw
Special Abilities: crazy, flies
Intelligence: Animal
Alignment: Chaotic neutral
Size: Small
Psionic Ability: nil
This furious forest critter is mad as hell. The bobcat relentlessly attacks
any comers with two paws in your face non stop. A particularly surprising
ability of the bobcat is dropping suddenly out of the sky. This ability seems
to be as much a surprise to the bobcat as to its target, perhaps contributing
to the seething rage of this small temperate-dwelling cat.
Frequency: Uncommon
No. Appearing: 1
AC: 7
HD: 3+3
% In Lair: 10%
Treasure Type: Nil
Movement: 15"
# Attacks: 3
Damage: 1d6+1/1d6+1/2d6 (claw/claw/bite)
Special Abilities: radiation, rake claws
Intelligence: Animal
Alignment: Lawful good
Size: Small
Psionic Ability: Nil
The radiant leopard is your friend. He glows with an inner goodness. He would
be your AA buddy for example. Similar to crazy bobcats, radiant leopards fall
from the sky. Unlike the bobcat, though, the leopard doesn't float but rather
lands on its feet, ready to radiate action. If both claws hit, the radiant
leopard can rake for an additional automatic 1d4 damage. The radiant leopard's
most fearsome ability is its intrinsic radiation: each attack that succeeds
has a 1% cumulative chance of causing cancer in the target, who must
make a save vs. poison or die in 3d20 years. Because of its alignment, this
really breaks the leopard's heart. For this reason, radiant leopards tend to
be solitary, tumor-infested creatures.